Check if Unit Leveled UP

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Check if Unit Leveled UP
0005d880: 27bdffe0 addiu r29,r29,0xffe0
0005d884: afb00010 sw r16,0x0010(r29)
0005d888: 00808021 addu r16,r4,r0		r16 = Unit's Data Pointer
0005d88c: afbf0018 sw r31,0x0018(r29)
0005d890: afb10014 sw r17,0x0014(r29)
0005d894: 92020021 lbu r2,0x0021(r16)		Load Unit's Exp
0005d898: 00000000 nop
0005d89c: 2c420064 sltiu r2,r2,0x0064
0005d8a0: 14400010 bne r2,r0,0x0005d8e4		Branch if Exp < 100
0005d8a4: 00001021 addu r2,r0,r0		Exp = 0
0005d8a8: 92110022 lbu r17,0x0022(r16)		Load Unit's Level
0005d8ac: 00000000 nop
0005d8b0: 2e220063 sltiu r2,r17,0x0063
0005d8b4: 10400008 beq r2,r0,0x0005d8d8		Branch if Level < 99
0005d8b8: 02002021 addu r4,r16,r0		r4 = Unit's Data Pointer
0005d8bc: 0c017684 jal 0x0005da10		Level UP section
0005d8c0: 00002821 addu r5,r0,r0		r5 = 0 (Level Down Flag = False)
0005d8c4: 34020001 ori r2,r0,0x0001		r2 = 1 (Leveled up)
0005d8c8: 26230001 addiu r3,r17,0x0001		Level += 1
0005d8cc: a2000021 sb r0,0x0021(r16)		Store Exp = 0
0005d8d0: 08017639 j 0x0005d8e4
0005d8d4: a2030022 sb r3,0x0022(r16)		Store new Level
0005d8d8: 34020063 ori r2,r0,0x0063		r2 = 99
0005d8dc: a2020021 sb r2,0x0021(r16)		Store Level = 99
0005d8e0: 00001021 addu r2,r0,r0		r2 = 0 (no level up)
0005d8e4: 8fbf0018 lw r31,0x0018(r29)
0005d8e8: 8fb10014 lw r17,0x0014(r29)
0005d8ec: 8fb00010 lw r16,0x0010(r29)
0005d8f0: 27bd0020 addiu r29,r29,0x0020
0005d8f4: 03e00008 jr r31
0005d8f8: 00000000 nop


Return Locations

0017e8c4: Gained JP Up Section
0018eba0: 0018eb50