Current Ability Data section
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80193848 - (Data from 0x16e-0x182 of Unit Data) 80193860 - ? (set to 0 if an item is used on undead) 80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e) 80193878 - Distribute Hit Counter 80193881 - start of some panel data (0x03 bytes each) Start of Attacker's Data? 8019389c - Attacker's Facing (byte) 8019389d - (set to 1 when setting the weapon IDs) 8019389e - Attacker's RH Weapon 8019389f - Attacker's LH Weapon 801938a0 - Attacker's Team 801938a2 - X Distance between Attacker/Target (halfword) 801938a4 - Y Distance between Attacker/Target (halfword) 801938a6 - Attacker/Self ID 801938a7 - Used Skillset ID 801938a8 - Used Ability ID 801938aa - Calculator Type ID 801938ac - Calculator Multiplier ID 801938ae - Used Item/Equip ID 801938af - (0x177) 801938b0 - Reaction ID?/flags 801938b1 - Target ID? 801938b2 - Target X 801938b4 - Target Map Level 801938b6 - Target Y 801938b8 - (0x180) 801938b9 - (0x181) stepping stone flags? 801938ba - Mount Info 801938bb - 801938bc - (word) 801938c0 - Attacker Unit ID 801938c1 - Target Unit ID 801938c2 - #Hits 801938c3 - Weapon Hand (0 = R, 1 = L) (fdc) 801938c4 - Primary Weapon ID (Also used for used item/weapon ID for Weapon Inventory) 801938c5 - Secondary Weapon ID 801938c6 - Reaction ID? 801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too) 801938ca - Target X Coordinate 801938cb - Target Y coordinate 801938cc - target elevation 801938cd - Caster Tile Type 801938ce - XA 801938d0 - YA 801938d2 - Defender's Effective Faith 801938d3 - Attacker's Effective Faith (set to 100 after checking faith) 801938d4 - Used Ability's Skillset 801938d6 - Used Ability ID? 801938d8 - Used Weapon ID 801938d9 - ? (01 = two-hands is in use?) 801938db - Used Item ID 801938dc - Base Hit 801938de - Accessory Evade 801938df - RH Evade 801938e0 - LH Evade 801938e1 - Class Evade 801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back) 801938e4 - Charge's Power? 801938e5 - Ability Formula? 801938e7 - Earned Experience 801938e8 - Can earn EXP? 801938e9 - defaults to weapon attack? (default to attack flag?) 0x01 - default to weapon attack? 0x00 - don't default 801938eb - MP Used 801938ec - able to knock back? (checked in knockback calculation) / Hit Counter 801938ed - can poach? / fall damage flags (Post action flags?) 801938ee - ??height change?? (used in knockback 2) 801938ef - target ID (used in knockback 2) 801938f0 - Ability Range 801938f1 - Ability Effect Area 801938f2 - Ability Vertical 801938f3 - Ability Flags 1 801938f4 - Ability Flags 2 801938f5 - Ability Flags 3 801938f6 - Ability Flags 4 801938f7 - Ability Element 801938f8 - Ability Formula 801938f9 - Ability X 801938fa - Ability Y 801938fb - Ability Inflict Status ID 801938fc - Ability CT 801938fd - Ability MP Cost 801938ff - Weapon Characteristics 80193902 - WP 80193904 - Weapon's Element 80193906 - Status Infliction Type 80193907 - Status Set 1 80193908 - Status Set 2 80193909 - Status Set 3 8019390a - Status Set 4 8019390b - Status Set 5 8019390c - Ability Type 8019390d - Ability Element 8019390e - Ability Formula - used in poach/train? 8019390f - Ability Power 1 80193910 - Ability Power 2 80193911 - Ability Inflict Status ID? 80193912 - Ability CT (?) 80193913 - Ability MP Cost