Attack.out info for raven

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Revision as of 00:46, 16 December 2012 by Xifanie (talk | contribs) (Created page with "ATTACK.OUT 0x10938 Rows of 24 bytes 0x00 Scenario ID (0x0001 to 0x01EA) 0x02 Map ID 0x03 0x80 Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor) 0x40 Remove ...")
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ATTACK.OUT 0x10938

Rows of 24 bytes

0x00 Scenario ID (0x0001 to 0x01EA) 0x02 Map ID 0x03 0x80 Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor) 0x40 Remove object 2 0x20 Remove object 3 0x10 Remove object 4 0x04 Very Strong Weather 0x03 Strong Weather 0x02 Normal Weather 0x01 Weak Weather 0x04 0x01 First Daytime State 0x01 Second Daytime State 0x05 First Song ID 0x06 Second Song ID 0x07 ENTD 0x09 First Squad ID 0x0B Second Squad ID 0x0D Portrait ID 0x0E Unit ID given the portrait 0x0F Unknown (the 2 unknown boxes in ATTACK.OUT Editor, I think this is actually the TEST.EVT slot loaded) 0x11 0x01 Ramza is mandatory 0x12 Next Scenario 0x14 After Next Scenario Action 0x16 Event Script (Not sure what that is)

Squads:

ATTACK.OUT 0xBBD4

Rows of 12 bytes

0x00 5x5 tiles, no idea what the real format is other than 1 bit = 1 tile (gomtuu says FFFFFF01 = full 5x5) 0x04 X Position on map (center of the squad) 0x05 Y Position on map (center of the squad) 0x06 Unknown (always 0x00) 0x07 0x00 Squad faces West 0x01 Squad faces South 0x02 Squad faces East 0x03 Squad faces North 0x08 Number of allowed units 0x09 Map number (useless) 0x0A Placement ID number