Final Fantasy Tactics A2: Grimoire of the Rift
Please note that everything comes from the US version of the game.
ROM Addresses
All address ranges are inclusive.
Special Units: 0x053D5BEC - 0x053D6863 (0x1C bytes long)
Job Data: 0x053D6864 - 0x053D963B (0x48 bytes long)
Ability Sets: 0x053D963C - 0x053D9ABB (0x0C bytes long)
Ability Table: 0x053D9ABC - 0x053DBC93 (0x0C bytes long)
Ability Data 0x053DBC94 - 0x053E638B (0x34 bytes long)
Ability Animations: 0x053E638C - 0x053EB09B (0x18 bytes long)
Equipment Data: 0x053FB748 - 0x053FF7A7 (0x28 bytes long)
Offset | Length | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 | uint16 | Portrait |
The unit's portrait.
|
0x02 | 2 | uint16 | Enemy Portrait |
The unit's portrait if on the opposing team.
|
0x04 | 2 | uint16 | Sprite |
Map sprite of the character.
|
0x06 | 2 | uint16 | Unknown |
Seems to have no effect on sprites. |
0x08 | 2 | uint16 | Enemy Sprite |
Map sprite of enemy characters. Does not change the sprite on the top screen.
|
0x0A | 2 | uint16 | Unknown |
Seems to have no effect on sprites. |
0x0C | 1 | uint8 | Palette |
|
0x0D | 1 | uint8 | Enemy Palette |
|
0x0E | 1 | uint16 | Race |
|
0x00 | 2 | uint16 | Sprite |
Refer to the sprite list for values. |
0x00 | 2 | uint16 | Sprite |
Refer to the sprite list for values. |