System function setup routine

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Revision as of 16:28, 21 March 2013 by Choto (talk | contribs)
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r4 = 0x0a - job level up/level up event
*r5 = 0x183f
r4 = 0x0a - job level up/level up event
*r5 = 0x183e


r4 = 0x0c - Post movement display
*r5 = 0 | r2 = 0 | r7 = 0 - prep? 
*r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - learn from crystal