System function setup routine

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Revision as of 16:49, 21 March 2013 by Choto (talk | contribs)
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r4 = 0x0a - job level up/level up event
*r5 = 0x183f
r4 = 0x0a - job level up/level up event
*r5 = 0x183e


r4 = 0x0c - Post movement display - treasure/crystal
*r5 = 0 | r6 = ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - prep? and status changes
*r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
r4 = 0x0e - Trap
*r5 = type of trap | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29)
r4 = 0x0f - move find item
*r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29) - player unit
*r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 0 stored at 0x10(r29) - enemy unit