UnitAnim

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Revision as of 22:45, 29 December 2013 by Xifanie (talk | contribs) (Created page with "= UnitAnim = This instruction is used load a humanoid shaped sprite off EVTCHR.BIN on a sprite using the original unit's palette. See Also: Event_Instruction_3B|{3B}SpriteM...")
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UnitAnim

This instruction is used load a humanoid shaped sprite off EVTCHR.BIN on a sprite using the original unit's palette.

See Also: {3B}SpriteMove {86}TempWeapon {87}Arrow {79}MovementAnim {E5}WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD. The EVTCHR sprite will be pasted directly over the unit.


Affect All : Byte (hex)

0x01 : Affect all units on the field and not only the one assigned with the Unit ID.


SEQ ID : Byte (hex)

Load an animation sequence from the corresponding SEQ file for a unit.


EVTCHR Frame : Byte (hex)

Load an animation sequence or stance from the loaded EVTCHR.BIN block.

  • 0x00 = Use SEQ animation
  • 0x01 = EVTCHR Block 1
  • 0x02 = EVTCHR Block 2


Unknown 1 : Byte (hex)

This always seems to be x00 and sometimes x01.