Effect
Revision as of 01:34, 30 December 2013 by Xifanie (talk | contribs) (Created page with "= Effect = Use an ability or create an effect on the map or on a unit. See Also: {8A}EffectStart {8B}EffectEnd == Abili...")
Contents
Effect
Use an ability or create an effect on the map or on a unit.
See Also: {8A}EffectStart {8B}EffectEnd
Ability/Effect ID : Half-Word (hex)
For values x0000 to x01FF it casts the appropriate ability on target assigned by Unit ID; the caster is at the tile set (X,Y). For x0200 and higher, it loads the effect file determined in a list:
Sorry, the list is not currently available.
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
X coordinates : Byte (unsigned)
Value of the tile on the X axis.
Y coordinates : Byte (unsigned)
Value of the tile on the Y axis.
Unknown 1 : Byte (hex)
Sometimes x02, other times x01 but almost always x00.