Effect

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Effect

Use an ability or create an effect on the map or on a unit.


See Also: {8A}EffectStart {8B}EffectEnd


Ability/Effect ID : Half-Word (hex)

For values x0000 to x01FF it casts the appropriate ability on target assigned by Unit ID; the caster is at the tile set (X,Y). For x0200 and higher, it loads the effect file determined in a list:

Sorry, the list is not currently available.


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


X coordinates : Byte (unsigned)

Value of the tile on the X axis.


Y coordinates : Byte (unsigned)

Value of the tile on the Y axis.


Unknown 1 : Byte (hex)

Sometimes x02, other times x01 but almost always x00.