WalkTo

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Revision as of 13:51, 30 December 2013 by Xifanie (talk | contribs) (Created page with "= WalkTo = Make a unit attempt walking to given location. If the unit cannot reach destination, it will only enter walking state and not move at all. Jump value affects the ...")
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WalkTo

Make a unit attempt walking to given location.

If the unit cannot reach destination, it will only enter walking state and not move at all.

Jump value affects the path the unit will take.


See Also: {29}WaitWalk {80}March {E5}WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Almost always x00; Very rarely xFF, xFE or xFD


X coordinate : Byte (unsigned)

Value of the tile on the X axis.


Y coordinate : Byte (unsigned)

Value of the tile on the Y axis.


Elevation : Byte (hex)

  • 0x00 = Default elevation tile
  • 0x01 = Higher elevation tile.


Unknown 3 : Byte (hex)

Most of the time x00. Other values are too random to list.


Speed : Byte (signed)

  • +008 : Walk
  • +032 : Run


Unknown 4 : Byte (hex)

Most of the time x01; sometimes x00.