UnitShadow
Revision as of 01:15, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {4E} {{IE_4E}} = adds the data of removed units back onto the map. See Also: {4A} {{IE_4A}} ― {4B} {{IE_4B}} {{UnitID...")
Contents
{4E} UnitShadow
adds the data of removed units back onto the map.
See Also: {4A} AddUnitEnd ― {4B} WaitAddUnitEnd
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00.
Unknown 2 : Byte (hex)
Most of the time 0x01, else 0x00