UnitShadow

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Revision as of 01:15, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {4E} {{IE_4E}} = adds the data of removed units back onto the map. See Also: {4A} {{IE_4A}}{4B} {{IE_4B}} {{UnitID...")
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{4E} UnitShadow

adds the data of removed units back onto the map.


See Also: {4A} AddUnitEnd{4B} WaitAddUnitEnd


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always 0x00.


Unknown 2 : Byte (hex)

Most of the time 0x01, else 0x00