FaceUnit
Revision as of 01:46, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {53} {{IE_53}} = Make a unit rotate on itself until it faces desired target. The rotation direction is the shortest one. See Also: {2D} {{IE_2D}} ...")
Contents
{53} FaceUnit
Make a unit rotate on itself until it faces desired target. The rotation direction is the shortest one.
See Also: {2D} RotateUnit ― {65} WaitRotateAll
Target Unit ID : Byte (hex)
ID of the unit specified in the ENTD that will be faced from the main unit.
Unknown 1 : Byte (hex)
Always x00.
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
All Face : Byte (hex)
If set to 0x01, every unit on the field except the target will perform the facing.
Unknown 2 : Byte (hex)
Always x00.
Rotation Speed : Byte (hex)
Time required between every 45 degrees rotation until unit is facing the other one.
- 00: 3/8 seconds
- 01: 1/4 seconds
- 02: 1/16 seconds
- 03: 1/16 seconds
- 04: 1/16 seconds
- 05: 1/4 seconds
- 06: 1/8 seconds
- 07: 1/16 seconds
- 08: 3/4 seconds
- 09: 5 seconds
- 0A: 1 second
- 0B: 1/2 seconds
- 0C: 5/4 seconds
- ??: 1/16 seconds
Unknown 3 : Byte (hex)
Often 0x00, 0x08 or 0x14.