WaitRotateUnit
Revision as of 02:15, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {64} {{IE_64}} = Waits for instruction RotateUnit to end for the given unit before moving forward See Also: {29} {{IE_29}} ― Event_Instruction...")
{64} WaitRotateUnit
Waits for instruction RotateUnit to end for the given unit before moving forward
See Also: {29} WaitWalk ― {2D} RotateUnit ― {57} WaitFieldObject ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00