WaitRotateUnit

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{64} WaitRotateUnit

Waits for instruction {2D} RotateUnit to end for the given unit before resuming.


See Also: {29} WaitWalk{2D} RotateUnit{57} WaitFieldObject{65} WaitRotateAll{6F} WaitSpriteMove{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always 0x00