WaitSpriteMove
Revision as of 02:31, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {6F} {{IE_6F}} = Waits for instruction {3B} {{IE_3B}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...")
{6F} WaitSpriteMove
Waits for instruction {3B} SpriteMove to end for the given unit before resuming.
See Also: {29} WaitWalk ― {3B} SpriteMove ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00