WaitSpriteMove

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Revision as of 02:31, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {6F} {{IE_6F}} = Waits for instruction {3B} {{IE_3B}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...")
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{6F} WaitSpriteMove

Waits for instruction {3B} SpriteMove to end for the given unit before resuming.


See Also: {29} WaitWalk{3B} SpriteMove{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always 0x00