WaitSpriteMove
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{6F} WaitSpriteMove
Waits for instruction {3B} SpriteMove to end for the given unit before resuming.
See Also: {29} WaitWalk ― {3B} SpriteMove ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00