WaitSpriteMove

From Final Fantasy Hacktics Wiki
Revision as of 02:31, 31 December 2013 by Xifanie (talk | contribs)
Jump to navigation Jump to search

{6F} WaitSpriteMove

Waits for instruction {3B} SpriteMove to end for the given unit before resuming.


See Also: {29} WaitWalk{3B} SpriteMove{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always 0x00