WalkToAnim

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Revision as of 02:45, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {79} {{IE_79}} = Sets the animation to take after the unit is done with a movement related instruction. See Also: {11} {{IE_11}} ― Event_Instr...")
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{79} WalkToAnim

Sets the animation to take after the unit is done with a movement related instruction.


See Also: {11} UnitAnim{28} WalkTo{2D} RotateUnit{53} FaceUnit


Unit ID : Byte (hex)

ID of the unit specified in the ENTD. The EVTCHR sprite will be pasted directly over the unit.


Unknown 1 : Byte (hex)

Always 0x00


Sprite/SEQ ID : Half-Word (hex)

Load an animation sequence from the corresponding SEQ file for a unit or paste a custom sprite from EVTCHR.BIN