TempWeapon

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Revision as of 22:05, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {86} {{IE_86}} = Gives unit a temporary weapon to swing. Does not affect equipped items. See Also: {11} {{IE_11}} ― Event_Instruction_87|{87} ...")
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{86} TempWeapon

Gives unit a temporary weapon to swing. Does not affect equipped items.


See Also: {11} UnitAnim{87} Arrow


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Item ID : Byte (hex)

List of the original items.

Using anything else other than a weapon will look glitchy during animation.