Arrow

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Revision as of 22:08, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {87} {{IE_87}} = Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) using attack animation 0x0053, 0x0054 or 0x0055. See Also: Event_...")
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{87} Arrow

Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) using attack animation 0x0053, 0x0054 or 0x0055.


See Also: {11} UnitAnim{86} TempWeapon


Target's Unit ID : Byte (hex)

ID of the target specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Shooter's Unit ID : Byte (hex)

ID of the shooter specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.