ColorScreen
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{3E} ColorScreen
Colors the whole screen, in different possible ways. The Initial Color is applied immediately, while the Target Color gradually changes with a given amount of time assigned.
- (000,000,000) = No coloration
- (255,000,000) = Red
- (255,255,255) = White
See Also: {2E} Background ― {31} ColorBGBeta ― {32} ColorUnit ― {33} ColorField
Blending Mode : Byte (hex)
- x00 Multiply (Colors are blended to existing graphics)
- x01 Normal (Creates an independent screen above all graphics, allowing pure colors)
- x02 Normal with inverted colors (for both Initial and Target colors)
Initial Red : Byte (unsigned)
Red color of the RGB.
Initial Green : Byte (unsigned)
Green color of the RGB.
Initial Blue : Byte (unsigned)
Blue color of the RGB.
Target Red : Byte (unsigned)
Red color of the RGB.
Target Green : Byte (unsigned)
Green color of the RGB.
Target Blue : Byte (unsigned)
Blue color of the RGB.
Time : Half-Word (signed)
Time in frames to complete the operation. A frame is the equivalent of 1/60th of a second.
- +00060 = 1 second
- +00120 = 2 seconds
- +00300 = 5 seconds