EVTCHRPalette
Revision as of 01:33, 1 January 2014 by Xifanie (talk | contribs) (Created page with "= {7F} {{IE_7F}} = Changes the selected palette of a character. Useful for EVTCHR frames. See Also: {50} {{IE_50}} ― Event_Instruction_51|{51} {...")
Contents
{7F} EVTCHRPalette
Changes the selected palette of a character. Useful for EVTCHR frames.
See Also: {50} PortraitCol ― {51} ChangeDialog ― {E5} WaitForInstruction(x01,x00)
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
EVTCHR Block : Byte (hex)
- x00 = EVTCHR Block 1
- x01 = EVTCHR Block 2
Palette ID : Byte (hex)
New palette to assign the unit.