Template:RotationSpeed
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Rotation Speed : Byte (hex)
Time required between every 22.5° rotation (8 times for a 180° turn-around).
Every non-listed value has a frame length of 0, which is then defaulted to 1 (or 0.016 seconds)
(This table can be found and altered in BATTLE.BIN at 0x00102750; 1 byte per value)
ID | Frame Length | Seconds Equivalent |
---|---|---|
00 | 4 | 0.066 |
01 | 2 | 0.033 |
02 | 1 | 0.016 |
05 | 3 | 0.05 |
06 | 2 | 0.033 |
07 | 1 | 0.016 |
08 | 20 | 0.333 |
09 | 176 | 2.933 |
0A | 22 | 0.366 |
0B | 12 | 0.2 |
0C | 49 | 0.816 |
10 | 31 | 0.516 |
11 | 188 | 3.133 |
12 | 254 | 4.233 |
13 | 255 | 4.25 |
14 | 255 | 4.25 |
18 | 15 | 0.25 |
19 | 188 | 3.133 |
1A | 190 | 3.166 |
1B | 255 | 4.25 |
1C | 255 | 4.25 |
24 | 8 | 0.133 |
26 | 16 | 0.266 |
29 | 1 | 0.016 |
30 | 126 | 2.1 |
32 | 16 | 0.266 |
34 | 6 | 0.1 |
36 | 10 | 0.166 |
39 | 1 | 0.016 |
40 | 190 | 3.166 |
42 | 28 | 0.466 |
44 | 20 | 0.333 |
46 | 4 | 0.066 |
49 | 1 | 0.016 |
50 | 168 | 2.8 |
52 | 28 | 0.466 |
54 | 20 | 0.333 |
56 | 4 | 0.066 |
59 | 1 | 0.016 |
60 | 88 | 1.466 |
64 | 16 | 0.266 |
66 | 16 | 0.266 |
69 | 1 | 0.016 |
70 | 72 | 1.2 |
74 | 16 | 0.266 |
76 | 16 | 0.266 |
78 | 160 | 2.666 |