MapDarkness
Revision as of 19:40, 5 January 2014 by Xifanie (talk | contribs) (Created page with "= {1A} {{IE_1A}} = {{IE_1A_ex}} {{IE_1A_desc}} See Also: {2E} {{IE_2E}} ― {31} {{IE_31}} ― Event_Instruction_32|{32}...")
Contents
{1A} MapDarkness
MapDarkness(xBM,+RED,+GRN,+BLU,TIM)
Modifies the color of the map's lighting.
Battle-friendly.
See Also: {2E} Background ― {31} ColorBGBeta ― {32} ColorUnit
Blending Mode : Byte (hex)
Instead of setting RGB values, you can pick any of the preset colors:
- x01: Darker Blending (adds -30,-30,-30 RGB)
- x02: Normal Blending
- x04: Absolute Blending (resets previously set color blends)
- x08: -Does nothing on its own-
- x10: Blacken (-128,-128,-128 RGB)
Special
- x09: Glow (colors from 0,0,0 to specified color, then back to 0,0,0; rinse and repeat)
- After the first glow, it resets previously set blends and turns negative colors into positive colors (ex: -80,0,0 becomes +80,0,0)
Red : Red (signed)
Red value of the RGB color.
Green : Byte (signed)
Green value of the RGB color.
Blue : Byte (signed)
Blue value of the RGB color.
Time : Byte (unsigned)
Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.
- 030 = 0,5 second
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 255 = 4,25 seconds