WaitRotateAll
{65} WaitRotateAll
WaitRotateAll()
Waits for every unit to finish rotating/facing another unit before resuming.
See Also: {29} WaitWalk ― {53} FaceUnit ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.