WaitSpriteMove
{6F} WaitSpriteMove
WaitSpriteMove(xID,x00)
Wait for a unit to complete its custom movement before resuming.
Use with {3B} SpriteMove.
See Also: {29} WaitWalk ― {3B} SpriteMove ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.