LoadEVTCHRClear

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{5B} LoadEVTCHRClear

LoadEVTCHRClear(xBL,x00)

Allows to load an EVTCHR slot once more in the given memory block.

Must be used before {58} LoadEVTCHR!


See also: {58} LoadEVTCHR{59} SaveEVTCHR{5A} SaveEVTCHRClear


Memory Block : Byte (hex)

  • x00 = Block 1
  • x01 = Block 2


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.