JumpForwardIfNot
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{D0} JumpForwardIfZero
JumpForwardIfZero(xJF)
Jumps to {D2} ForwardTarget if Variable 0x0000 is equal to 0. Otherwise simply keeps advancing.
Must be placed before {D2} ForwardTarget!
See also: {D1} JumpForward ― {D2} ForwardTarget ― {D3} JumpBack ― {D5} BackTarget
JumpForward ID : Byte (hex)
Assigned ID from x00 to xFF so you have related instructions work only with this value to not create conflict.
Allows up to 256 possible jumping destination forward, and 256 jumping destinations backwards.