Ability Usage Checks and MP Reduction

From Final Fantasy Hacktics Wiki
Revision as of 20:30, 10 October 2015 by Choto (talk | contribs)
Jump to navigation Jump to search
Ability Usage Checks and MP Reduction (Returns r2 below:)
8 - Depth 2+ Unit that can't act in the water
7 - Unable to React
6 - 
5 - Frog charging non-Frog ability, Frog using Charge
4 - 
3 - Unit doesn't have enough MP
2 - Silenced unit using a non-silence ability
1 - 
0 - Menu Type != Default, Unit is a Mime, MP Successfully reduced (or skipped)
0017da20: 27bdffd8 addiu r29,r29,0xffd8
0017da24: afb00018 sw r16,0x0018(r29)
0017da28: 00808021 addu r16,r4,r0		r16 = Unit's Data Pointer
0017da2c: afbf0024 sw r31,0x0024(r29)
0017da30: afb20020 sw r18,0x0020(r29)
0017da34: afb1001c sw r17,0x001c(r29)
0017da38: 9202016f lbu r2,0x016f(r16)		Load Unit's Used Skillset ID
0017da3c: 96110170 lhu r17,0x0170(r16)		Load Unit's Used Ability ID
0017da40: 3c018006 lui r1,0x8006
0017da44: 00220821 addu r1,r1,r2
0017da48: 90325cb4 lbu r18,0x5cb4(r1)		Load Skillset's Action Menu ID
0017da4c: 3c028019 lui r2,0x8019
0017da50: 8c42f5f0 lw r2,-0x0a10(r2)		Load reaction/attack tpe
0017da54: 3c018019 lui r1,0x8019
0017da58: a02038eb sb r0,0x38eb(r1)		Store MP Used = 0
0017da5c: 14400003 bne r2,r0,0x0017da6c		Branch if AI Calculation Type != 0
0017da60: 00000000 nop
0017da64: 0c0179ea jal 0x0005e7a8		Enable/Disable Acting Statuses
0017da68: 340500ff ori r5,r0,0x00ff		r5 = FF (Load Performing Flag for setting)
0017da6c: 0c0604c3 jal 0x0018130c		Check if Unit can React
0017da70: 02002021 addu r4,r16,r0		r4 = Unit's Data Pointer
0017da74: 9203005c lbu r3,0x005c(r16)		Load Unit's Current Statuses 5
0017da78: 00000000 nop
0017da7c: 30630004 andi r3,r3,0x0004
0017da80: 10600002 beq r3,r0,0x0017da8c		Branch if Unit doesn't have Don't Act
0017da84: 00000000 nop
0017da88: 34020001 ori r2,r0,0x0001		r2 = 1 (would be this anyway, so useless check)
0017da8c: 14400047 bne r2,r0,0x0017dbac		Branch if Unit can't react (also includes 
0017da90: 24420006 addiu r2,r2,0x0006		Result += 6 (= 7 or 8 here)
0017da94: 9202005a lbu r2,0x005a(r16)		Load Unit's Current Statuses 3
0017da98: 00000000 nop
0017da9c: 30420002 andi r2,r2,0x0002
0017daa0: 1040000e beq r2,r0,0x0017dadc		Branch if Unit doesn't have Frog
0017daa4: 00111400 sll r2,r17,0x10
0017daa8: 00021c03 sra r3,r2,0x10		r3 = Used Ability ID
0017daac: 10600005 beq r3,r0,0x0017dac4		Branch if ID = 0
0017dab0: 3402016f ori r2,r0,0x016f
0017dab4: 10620003 beq r3,r2,0x0017dac4		Branch if ID = Attack
0017dab8: 3402001d ori r2,r0,0x001d
0017dabc: 1462003b bne r3,r2,0x0017dbac		Branch if ID != Frog
0017dac0: 34020005 ori r2,r0,0x0005		r2 = 5
0017dac4: 324300ff andi r3,r18,0x00ff		r3 = Skillset's Action Menu ID
0017dac8: 3402000a ori r2,r0,0x000a
0017dacc: 14620004 bne r3,r2,0x0017dae0		Branch if Menu ID != Charge
0017dad0: 2e220170 sltiu r2,r17,0x0170
0017dad4: 0805f6eb j 0x0017dbac
0017dad8: 34020005 ori r2,r0,0x0005		r2 = 5
0017dadc: 2e220170 sltiu r2,r17,0x0170
0017dae0: 10400031 beq r2,r0,0x0017dba8		Branch if Ability ID isn't legal
0017dae4: 00111400 sll r2,r17,0x10
0017dae8: 00021403 sra r2,r2,0x10
0017daec: 000218c0 sll r3,r2,0x03		ID * 8
0017daf0: 00621823 subu r3,r3,r2		ID * 7
0017daf4: 00031840 sll r3,r3,0x01		ID * 14
0017daf8: 3c028006 lui r2,0x8006
0017dafc: 2442fbf0 addiu r2,r2,0xfbf0
0017db00: 00622021 addu r4,r3,r2		r4 = Ability Data 2 Pointer
0017db04: 324300ff andi r3,r18,0x00ff
0017db08: 10600003 beq r3,r0,0x0017db18		Branch if Menu ID = Default
0017db0c: 34020006 ori r2,r0,0x0006
0017db10: 1462000b bne r3,r2,0x0017db40		Branch if Menu ID != Monster
0017db14: 00000000 nop
0017db18: 90820005 lbu r2,0x0005(r4)		Load Ability Flags 3
0017db1c: 00000000 nop
0017db20: 30420020 andi r2,r2,0x0020
0017db24: 10400006 beq r2,r0,0x0017db40		Branch if Ability isn't Affected by Silence
0017db28: 00000000 nop
0017db2c: 92020059 lbu r2,0x0059(r16)		Load Unit's Current Statuses 2
0017db30: 00000000 nop
0017db34: 30420008 andi r2,r2,0x0008
0017db38: 1440001c bne r2,r0,0x0017dbac		Branch if Unit has Silence
0017db3c: 34020002 ori r2,r0,0x0002		r2 = 2
0017db40: 1640001a bne r18,r0,0x0017dbac	Branch if Menu ID != Default
0017db44: 00001021 addu r2,r0,r0		r2 = 0
0017db48: 92030003 lbu r3,0x0003(r16)		Load Unit's Job ID
0017db4c: 3402005d ori r2,r0,0x005d
0017db50: 10620016 beq r3,r2,0x0017dbac		Branch if Job ID = Mime
0017db54: 00001021 addu r2,r0,r0		r2 = 0
0017db58: 92020090 lbu r2,0x0090(r16)		Load Unit's Support 2
0017db5c: 9084000d lbu r4,0x000d(r4)		Load Ability's MP Cost
0017db60: 30420080 andi r2,r2,0x0080
0017db64: 10400002 beq r2,r0,0x0017db70		Branch if Unit has Half MP
0017db68: 00000000 nop
0017db6c: 00042042 srl r4,r4,0x01		MP Cost / 2
0017db70: 3c018019 lui r1,0x8019
0017db74: a02438eb sb r4,0x38eb(r1)		Store MP Used
0017db78: 8602002c lh r2,0x002c(r16)		Load Unit's MP
0017db7c: 00000000 nop
0017db80: 00402821 addu r5,r2,r0		r5 = Unit's MP
0017db84: 0044102a slt r2,r2,r4
0017db88: 14400008 bne r2,r0,0x0017dbac		Branch if MP < MP Used
0017db8c: 34020003 ori r2,r0,0x0003		r2 = 3
0017db90: 3c038019 lui r3,0x8019
0017db94: 8c63f5fc lw r3,-0x0a04(r3)		Load ?
0017db98: 34020002 ori r2,r0,0x0002		r2 = 2
0017db9c: 10620002 beq r3,r2,0x0017dba8		Branch if ? = 2
0017dba0: 00a41023 subu r2,r5,r4		MP -= MP Used
0017dba4: a602002c sh r2,0x002c(r16)		Store Unit's new MP
0017dba8: 00001021 addu r2,r0,r0		r2 = 0
0017dbac: 8fbf0024 lw r31,0x0024(r29)
0017dbb0: 8fb20020 lw r18,0x0020(r29)
0017dbb4: 8fb1001c lw r17,0x001c(r29)
0017dbb8: 8fb00018 lw r16,0x0018(r29)
0017dbbc: 27bd0028 addiu r29,r29,0x0028
0017dbc0: 03e00008 jr r31
0017dbc4: 00000000 nop