Rare/common item determination
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Args:
- r4: Unit pointer
00180230: 27bdffe0 addiu r29,r29,0xffe0 00180234: afb00010 sw r16,0x0010(r29) 00180238: 00808021 addu r16,r4,r0 r16 = unit pointer 0018023c: afbf0018 sw r31,0x0018(r29) 00180240: afb10014 sw r17,0x0014(r29) 00180244: 92040047 lbu r4,0x0047(r16) r4 = X coordinate 00180248: 96060048 lhu r6,0x0048(r16) r6 = Y coordinate ++ other position info 0018024c: 92050048 lbu r5,0x0048(r16) r5 = Y coordinate 00180250: 0c0600b2 jal 0x001802c8 move-find item check call(X, Y, is_high) 00180254: 000633c2 srl r6,r6,0x0f r6 = is high elevation 00180258: 34040064 ori r4,r0,0x0064 0018025c: 34050064 ori r5,r0,0x0064 00180260: 92030024 lbu r3,0x0024(r16) load Brave 00180264: 00408821 addu r17,r2,r0 r17 = move-find item 00180268: 0c017833 jal 0x0005e0cc r2 = roll(100, 100 - Brave) 0018026c: 00a32823 subu r5,r5,r3 ^ roll for rare 00180270: 14400004 bne r2,r0,0x00180284 branch if common 00180274: 34040033 ori r4,r0,0x0033 r4 = 0x33 if rare: 00180278: 92220002 lbu r2,0x0002(r17) r2 = rare item 0018027c: 080600a2 j 0x00180288 00180280: 00000000 nop if not rare (common) 00180284: 92220003 lbu r2,0x0003(r17) r2 = common item 00180288: 3c108019 lui r16,0x8019 0018028c: 2610f8a4 addiu r16,r16,0xf8a4 00180290: 0c04ed64 jal 0x0013b590 Load Map ID 00180294: a2020000 sb r2,0x0000(r16) store item ID 00180298: 00402021 addu r4,r2,r0 0018029c: 92250001 lbu r5,0x0001(r17) load trap flags 001802a0: 0c060131 jal 0x001804c4 move-find item/trap calculation - call 0x001804c4(r2, trapflags,itemfound=True) 001802a4: 34060001 ori r6,r0,0x0001 store 001802a8: 2602fffc addiu r2,r16,-0x0004 return pointer to found item ID 001802ac: ae00fffc sw r0,-0x0004(r16) clear found item ID 001802b0: 8fbf0018 lw r31,0x0018(r29) 001802b4: 8fb10014 lw r17,0x0014(r29) 001802b8: 8fb00010 lw r16,0x0010(r29) 001802bc: 27bd0020 addiu r29,r29,0x0020 001802c0: 03e00008 jr r31 001802c4: 00000000 nop