Movement/action direction setting?

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0007273c: 27bdffd0 addiu r29,r29,0xffd0
00072740: afb00028 sw r16,0x0028(r29)
00072744: 00808021 addu r16,r4,r0
00072748: 12000072 beq r16,r0,0x00072914
0007274c: afbf002c sw r31,0x002c(r29)
00072750: afa00020 sw r0,0x0020(r29)
00072754: 10a00009 beq r5,r0,0x0007277c
00072758: afa00018 sw r0,0x0018(r29)
0007275c: 84a20040 lh r2,0x0040(r5)
00072760: 86030040 lh r3,0x0040(r16)
00072764: 00000000 nop
00072768: 00431023 subu r2,r2,r3
0007276c: afa20018 sw r2,0x0018(r29)
00072770: 84a20044 lh r2,0x0044(r5)
00072774: 0801ca04 j 0x00072810
00072778: 00000000 nop
0007277c: 8e040134 lw r4,0x0134(r16)			load unit data
00072780: 00000000 nop
00072784: 90830178 lbu r3,0x0178(r4)			load tile/target specific
00072788: 34020005 ori r2,r0,0x0005
0007278c: 14620014 bne r3,r2,0x000727e0			branch if not Tile specific ability
00072790: 00000000 nop
00072794: 8483017a lh r3,0x017a(r4)				load X target panel
00072798: 00000000 nop
0007279c: 000310c0 sll r2,r3,0x03
000727a0: 00431023 subu r2,r2,r3
000727a4: 86030040 lh r3,0x0040(r16)			load X mod
000727a8: 00021080 sll r2,r2,0x02
000727ac: 2463fff2 addiu r3,r3,0xfff2
000727b0: 00431023 subu r2,r2,r3
000727b4: afa20018 sw r2,0x0018(r29)			store X panel?
000727b8: 8e020134 lw r2,0x0134(r16)			load unit data
000727bc: 00000000 nop
000727c0: 8443017e lh r3,0x017e(r2)				load Y target panel
000727c4: 00000000 nop
000727c8: 000310c0 sll r2,r3,0x03
000727cc: 00431023 subu r2,r2,r3
000727d0: 86030044 lh r3,0x0044(r16)			load Y mod
000727d4: 00021080 sll r2,r2,0x02
000727d8: 0801ca05 j 0x00072814
000727dc: 2463fff2 addiu r3,r3,0xfff2
000727e0: 90840179 lbu r4,0x0179(r4)			load target ID
000727e4: 0c01e9c9 jal 0x0007a724				find the first unit?
000727e8: 00000000 nop
000727ec: 00402021 addu r4,r2,r0
000727f0: 1080000c beq r4,r0,0x00072824
000727f4: 3c030008 lui r3,0x0008
000727f8: 84820040 lh r2,0x0040(r4)
000727fc: 86030040 lh r3,0x0040(r16)
00072800: 00000000 nop
00072804: 00431023 subu r2,r2,r3
00072808: afa20018 sw r2,0x0018(r29)			store some distance?
0007280c: 84820044 lh r2,0x0044(r4)
00072810: 86030044 lh r3,0x0044(r16)
00072814: 00000000 nop
00072818: 00431023 subu r2,r2,r3
0007281c: afa20020 sw r2,0x0020(r29)			store some distance?
00072820: 3c030008 lui r3,0x0008
00072824: 8e020140 lw r2,0x0140(r16)			load status flags
00072828: 34630074 ori r3,r3,0x0074
0007282c: 00431024 and r2,r2,r3
00072830: 14400038 bne r2,r0,0x00072914			branch if statii found
00072834: 340201b8 ori r2,r0,0x01b8
00072838: 860301ac lh r3,0x01ac(r16)			load reaction ability?
0007283c: 00000000 nop
00072840: 10620034 beq r3,r2,0x00072914			branch if = 0x1b8 (reflect)
00072844: 00000000 nop
00072848: 8fa20018 lw r2,0x0018(r29)			load some distance
0007284c: 00000000 nop
00072850: 14400005 bne r2,r0,0x00072868			branch if distance stored
00072854: 00000000 nop
00072858: 8fa20020 lw r2,0x0020(r29)			load some distance
0007285c: 00000000 nop
00072860: 1040002c beq r2,r0,0x00072914			branch if no distance stored
00072864: 00000000 nop
00072868: 0c01c9c3 jal 0x0007270c				attack direction (turning sprite towards target)
0007270c: 10800008 beq r4,r0,0x00072730
00072710: 27bdfff0 addiu r29,r29,0xfff0
00072714: 84830072 lh r3,0x0072(r4)				load attack facting
00072718: 2402ffff addiu r2,r0,0xffff
0007271c: 14620004 bne r3,r2,0x00072730			branch if turning to face target
00072720: 00000000 nop
00072724: 94820070 lhu r2,0x0070(r4)			load current facing
00072728: 00000000 nop
0007272c: a4820072 sh r2,0x0072(r4)				store attack facing
00072730: 27bd0010 addiu r29,r29,0x0010
00072734: 03e00008 jr r31
00072738: 00000000 nop