26 Equipped: Steal Hit (SP+X)%
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[26] 00189794: 27bdffe8 addiu r29,r29,0xffe8 00189798: afbf0010 sw r31,0x0010(r29) 0018979c: 0c061e72 jal 0x 001879c8 Steal/Break/Might Sword Hard Coding 001897a0: 00000000 nop 001897a4: 10400008 beq r2,r0,0x 001897c8 Branch if successful 001897a8: 00000000 nop 001897ac: 0c061390 jal 0x 00184e40 Elemental Nullification If fail, set stuff to 0 (Made redundant by above branch statement.) 001897b0: 00000000 nop 001897b4: 3c038019 lui r3,0x8019 001897b8: 8c632d90 lw r3,0x2d90(r3) Target current action data pointer 001897bc: 34020007 ori r2,r0,0x0007 r2 = 7 001897c0: 08062606 j 0x 00189818 001897c4: a0620002 sb r2,0x0002(r3) Store catch? 001897c8: 0c062144 jal 0x 00188510 Physical Evade Calculation 001897cc: 00000000 nop 001897d0: 14400011 bne r2,r0,0x 00189818 Branch if fail 001897d4: 00000000 nop 001897d8: 0c06178c jal 0x 00185e30 Store Speed and X 001897dc: 00000000 nop 001897e0: 0c0622c5 jal 0x 00188b14 Physical Routine for Hit % abilities 001897e4: 00000000 nop 001897e8: 1440000b bne r2,r0,0x 00189818 Branch if attack misses (end) 001897ec: 00000000 nop 001897f0: 0c061d8e jal 0x 00187638 Maintenance 001897f4: 00000000 nop 001897f8: 3c038019 lui r3,0x8019 001897fc: 8c632d90 lw r3,0x2d90(r3) Target current action data pointer 00189800: 00000000 nop 00189804: 90620000 lbu r2,0x0000(r3) Load hit byte 00189808: 00000000 nop 0018980c: 10400002 beq r2,r0,0x 00189818 Branch if attack misses (end) 00189810: 34020010 ori r2,r0,0x0010 00189814: a4620010 sh r2,0x0010(r3) Store special flag - Steal Item 00189818: 8fbf0010 lw r31,0x0010(r29) 0018981c: 27bd0018 addiu r29,r29,0x 0018 00189820: 03e00008 jr r31 00189824: 00000000 nop