Map Location Calculation
Map Location Calculation (requires r4 = Target Data Pointer) 001810a0: 90830048 lbu r3,0x0048(r4) Target Y Coordinate 001810a4: 3c02800e lui r2,0x800e 001810a8: 90424e9c lbu r2,0x4e9c(r2) Map Max X Coordinate 001810ac: 00000000 nop 001810b0: 00620018 mult r3,r2 Y * Max X 001810b4: 94820048 lhu r2,0x0048(r4) Y Coordinate + Elevation/Facing Flags 001810b8: 90840047 lbu r4,0x0047(r4) X Coordinate 001810bc: 000213c2 srl r2,r2,0x0f Checks for Higher Elevation 001810c0: 00021200 sll r2,r2,0x08 r2 = 0 or 256 (if at a Higher Elevation) 001810c4: 00001812 mflo r3 001810c8: 00431021 addu r2,r2,r3 Y * Max X + 0 or 256 001810cc: 03e00008 jr r31 001810d0: 00441021 addu r2,r2,r4 r2 = X + Y * Max X + 0 or 256 (Target's Tile ID)
Return Locations
00174a90: - Routine at 174430 - massive routine 00174e38: - Routine at 174df8 001797c8: - Routine at 1797b0 00179e34: - Routine at 179dc8 0017a330: - Check ability data? 0017a738: - Routine at 17a6dc 0017a9b0: - Routine at 17a8c0 0017af68: - Routine at 17ac90 0017b74c: - Calculator Routine 0017bafc: - Targeting routine 0017bdfc: - Routine at 17bdd0 0017c2a4: - Routine at 17c158 0017d044: - Routine at 17ce44 0017e31c: - Main reaction routine? 0017e6c4: - Routine at 17e650 0017eca4: - Routine at 17ec18 0017f20c: - Routine at 17f17c 0017f2e0: - Get Elemental Ability ID 0017f734: - Routine at 17f6c4 00181344: - Weapon Guard Usability 00182254: - Elemental ability loading 001846d4: - Knockback 2 0018b44c: - Pre Formula Setup (FDC) 0018db28: - Routine at 18da88 0018f39c: - Routine at 18f2b0