Storyline Progression
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Storyline progression table (incomplete). The address for storyline progression is 0x800578D4. These entries are the places where the storyline progression variable is triggered.
Byte (hex) | Description |
---|---|
0x01 | Magic City Gariland |
0x02 | Balbanes' Death Scene |
0x03 | Mandalia Plains |
0x04 | Igros (family meeting) |
0x05 | Sweegy Woods |
0x06 | Dorter Trade City |
0x07 | Sand Raaaaaats! |
0x08 | Igros (Larg's Praise) |
0x09 | Thieves Fort (Miluda 1) |
0x0A | Igros (Attack on Beoulves) |
0x0B | Reed Whistle |
0x0C | Lenalia Plateau (Miluda 2) |
0x0D | Fovoham Plains (Wiegraf 1) |
0x0E | Fort Zeakden |
0x0F | Orbonne (Ch 2 start scene) |
0x10 | Dorter 2 |
0x11 | Araguay Woods (Save Boco) |
0x12 | Zirekile Falls |
0x13 | Zaland Fort City (Save Mustadio) |
0x14 | Scene with Mustadio after Zaland |
0x15 | Barius Hill |
0x16 | Lionel Castle (Scene with Draclau) |
0x17 | Zigolis Swamp |
0x18 | Goug Machine City (Mustadio leaves) |
0x19 | Goug Machine City (battle) |
0x1A | Warjilis Port (scene with Delita) |
0x1B | Draclau hires Gafgarion |
0x1C | Barius Valley, Save Agrias! |
0x1D | Golgorand Execution Site |