Reveal
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{4D} Reveal
Reveal(TIM)
Progressively reveals the screen to unveil the scene. Required to start a new scenario.
WARNING: Ending an event before a Reveal command has finished will automatically kick the player out to the World Map, even if another event is supposed to play.
See also: {4C} ChangeMap
Time : Byte (unsigned)
Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.
- 030 = 0,5 second
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 255 = 4,25 seconds
MUST BE AT LEAST 001