PostEvent

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Revision as of 00:02, 1 August 2020 by Xifanie (talk | contribs) (Created page with "= {CD} {{IE_CD}} = {{IE_CD_ex}} {{IE_CD_desc}} Sets the action to take after an event has completed and no other event conditionals can successfully trigger. See also: Ev...")
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{CD} PostEvent

PostEvent(xAC,xSCEN)

Sets the action to take after an event has completed and no other event conditionals can successfully trigger.

Sets the action to take after an event has completed and no other event conditionals can successfully trigger.

See also: {7D} ShowGraphic{CE} LoadConditionals


Action : Byte (hex)

  • 0x00: Check for Conditionals / If none trigger, battle
  • 0x80: Go back to the World Map
  • 0x81: Load Next Scenario (defined in the next parameter)
  • 0x82: Reset Game (to be included after Game Over screen usinf {7D} ShowGraphic)

Scenario ID : Half-Word (hex)

The Scenario List ID to load, as defined in ATTACK.OUT Editor Special Awesome.

Leave as x0000 if not using "0x81: Load Next Scenario"