WaitWalk
Revision as of 14:57, 6 August 2020 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 29 to WaitWalk)
{29} WaitWalk
WaitWalk(xID,x00)
Resumes instructions when the given unit arrives at destination.
See Also: {28} WalkTo ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {80} March ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.