Uses HP damage as Action hit%
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??? Routine (Often appears after elemental absorb routine) 00187510: 3c068019 lui r6,0x8019 00187514: 8cc62d90 lw r6,0x2d90(r6) Load Current Action Data Pointer 00187518: 27bdffe8 addiu r29,r29,0xffe8 0018751c: afbf0010 sw r31,0x0010(r29) 00187520: 84c50004 lh r5,0x0004(r6) Load HitRate(r5) from "HP Damage" address 00187524: 00000000 nop 00187528: 28a20064 slti r2,r5,0x0064 if HitRate < 100 0018752c: 14400003 bne r2,r0,0x0018753c then branch to 0x0018753c 00187530: 00000000 nop 00187534: 08061d6b j 0x001875ac 00187538: a4c00004 sh r0,0x0004(r6) Store HP Damage as 0 0018753c: 84c2002a lh r2,0x002a(r6) Load Hit % (Display data?) 00187540: 00000000 nop 00187544: 00a20018 mult r5,r2 Hit% * HP damage? 00187548: 00001812 mflo r3 move to r3? 0018754c: 3c0251eb lui r2,0x51eb 00187550: 3442851f ori r2,r2,0x851f R2 = 51eb851f 00187554: 00620018 mult r3,r2 R3 * .33333334 00187558: 3c048019 lui r4,0x8019 0018755c: 8c84f5fc lw r4,-0x0a04(r4) Load damage display 00187560: a4c00004 sh r0,0x0004(r6) Set "HP Damage" for this attack to 0 00187564: 00031fc3 sra r3,r3,0x1f 00187568: 00001010 mfhi r2 0018756c: 00021143 sra r2,r2,0x05 00187570: 00431023 subu r2,r2,r3 00187574: 10800003 beq r4,r0,0x00187584 00187578: a4c2002a sh r2,0x002a(r6) store hit% 0018757c: 14a0000b bne r5,r0,0x001875ac 00187580: 00000000 nop 00187584: 0c017833 jal 0x0005e0cc Random Routine 00187588: 34040064 ori r4,r0,0x0064 R4 = 100 0018758c: 10400007 beq r2,r0,0x001875ac attack hits? 00187590: 00000000 nop 00187594: 0c0610cf jal 0x0018433c Force Attack Miss routine? 00187598: 00000000 nop 0018759c: 3c028019 lui r2,0x8019 001875a0: 8c422d90 lw r2,0x2d90(r2) Load Current Action Data Pointer 001875a4: 00000000 nop 001875a8: a4400004 sh r0,0x0004(r2) Store HP Damage as 0 001875ac: 8fbf0010 lw r31,0x0010(r29) 001875b0: 27bd0018 addiu r29,r29,0x0018 001875b4: 03e00008 jr r31 001875b8: 00000000 nop