Template:TileData
Revision as of 06:39, 16 February 2021 by Xifanie (talk | contribs) (Created page with "* x00: ** x00-x3F: Surface type (Grass, water, stone, etc.) * x01: Unknown * x02: Height (For sloped tiles, the height of the bottom of the slope) *...")
- x00:
- x00-x3F: Surface type (Grass, water, stone, etc.)
- x01: Unknown
- x02: Height (For sloped tiles, the height of the bottom of the slope)
- x03:
- x20-xF0: Depth (Works on any tile; not just water. Warning: This artificially raises tile height)
- x20: 1 Depth
- x40: 2 Depth
- x60: 3 Depth
- x80: 4 Depth
- xA0: 5 Depth
- xC0: 6 Depth
- xF0: 7 Depth
- x00-x10: Slope Height (For sloped tiles, the difference between the height at the top and the height at the bottom)
- x20-xF0: Depth (Works on any tile; not just water. Warning: This artificially raises tile height)
- x04: Slope Type
- x05: Unknown
- x06:
- x80: Units cannot stop on tile (But may still walk on/through it)
- x04-x0C: Shadow Level covering the unit
- x0C: Very Dark
- x08: Dark
- x04: Light
- x00: None
- x02: Selectable Obstacle (Red cursor and units cannot walk on/off tile, but may jump over)
- x01: Unselectable Obstacle (Cannot be selected with the cursor and units cannot walk on/off tile, but may jump over)
- x07: Unknown