EarthquakeStart
Revision as of 14:31, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 41 to EarthquakeStart)
Contents
{41} EarthquakeStart
EarthquakeStart(MAG,MER,SMG,SSD)
Cause a seism with given parameters, but it does not control any sound related to it.
Not battle-friendly.
See Also: {42} EarthquakeEnd ― {6B} BGSound
Magnitude : Byte (unsigned)
Strength of the seism.
- 001: Light
- 002: Moderate
- 003: Strong
- 004: Major
- 005: Great
- 006+: Epic
Any higher value would look too weird as there are only two main frames.
Mercalli Intensity Scale : Byte (unsigned)
Here is an approximate list of the scale:
- 000: None
- 001: None
- 002: Catastrophic
- 003: Very Disastrous
- 004: Disastrous
- 005: Ruinous
- 006: Destructive
- 007: Very Strong
- 008: Strong
- 010: Rather Strong
- 012: Moderate
- 016: Slight
- 032: Feeble
- 064+: Instrumental
Secondary Shock Magnitude : Byte (unsigned)
Strength of delayed shocks.
- 001: Light
- 002: Moderate
- 003: Strong
- 004: Major
- 005: Great
- 006+: Epic
Secondary Shock Delay : Byte (unsigned)
Time interval between each secondary shock in frames (1/60th seconds).
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 240 = 4 seconds