Use3DObject
Revision as of 15:25, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 54 to Use3DObject)
{54} Use3DObject
Use3DObject(xID,xST)
Use an object that has a 3D animation.
See also: {55} UseFieldObject ― {56} Wait3DObject
Object ID
006 Riovanes Castle
- x01: Right Door (3D)
- x02: Left Door (3D)
002 Back Gate of Lesalia
- x01: Door (2D)
036 Church Outside of Town
- x01: Western-most Bell (3D)
- x02: Eastern-most Bell (3D)
State
For doors:
- x01: Open
- x02: Close
For bells:
- x01: Ring (DO NOT USE {56} Wait3DObject; they animate forever)
- x02: Freezes movement