LoadEVTCHRClear
Revision as of 15:26, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 5B to LoadEVTCHRClear)
{5B} LoadEVTCHRClear
LoadEVTCHRClear(xBL,x00)
Allows to load an EVTCHR slot once more in the given memory block.
To replace an EVTCHR, this must be used before {58} LoadEVTCHR!
If you are just trying to Clear out an EVTCHR for any reason, such as issues with UnitAnim in a event, on attack frames. You can simply put LoadEVTCHRClear(xBL,x00) followed by SaveEVTCHRClear(xBL,x00) for the corresponding block you would like to clear out.
See also: {58} LoadEVTCHR ― {59} SaveEVTCHR ― {5A} SaveEVTCHRClear
Memory Block : Byte (hex)
- x00 = Block 1
- x01 = Block 2