FadeSound
Revision as of 15:28, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 60 to FadeSound)
{60} FadeSound
FadeSound(x00,TIM)
Progressively fade sounds and music until they stop playing completely.
Warning: This does NOT work on sounds generated by {6B} BGSound.
See also: {21} SoundEffect ― {22} SwitchTrack
Unknown : Byte (hex)
Never used, always x00.
- x0F = Fade over a much longer period of time? Only if Time is equal to 60?
- x01 = Adds 256 frames to fading length?
- x02 = Adds 512 frames to fading length?
- x03 = Adds 768 frames to fading length?
- x04 = Adds 1024 frames to fading length?
- x05 = Adds 1280 frames to fading length?
- x06 = Adds 1536 frames to fading length?
- x07 = Adds 1792 frames to fading length?
- x08 = Adds 2048 frames to fading length?
- x09 = Adds 2304 frames to fading length?
- x0A-x0F = Immediately kill music?
- x10 = Only cut down music volume by a certain amount? Only if Time is equal to 60?
- x20 = No change?
- x40 = No change?
- x80 = No change?
Time : Byte (unsigned)
Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.
- 030 = 0,5 second
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 255 = 4,25 seconds