EVTCHRPalette
Revision as of 15:31, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 7F to EVTCHRPalette)
Contents
{7F} EVTCHRPalette
EVTCHRPalette(xID,x00,xBL,xPL)
Changes the palette of a character by loading one from an EVTCHR Block.
See also: {58} LoadEVTCHR ― {59} SaveEVTCHR ― {97} ResetPalette
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
EVTCHR Block : Byte (hex)
- x00 = EVTCHR Block 1
- x01 = EVTCHR Block 2
Palette ID : Byte (hex)
New palette to assign the unit.