Arrow

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Revision as of 15:36, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 87 to Arrow)
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{87} Arrow

Arrow(xTG,x00,xSH,x00)

Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) shoots with a SEQ animation of x53, x54 or x55.


See Also: {11} UnitAnim{86} TempWeapon


Target's Unit ID : Byte (hex)

ID of the target specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Shooter's Unit ID : Byte (hex)

ID of the shooter specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.