Arrow
Revision as of 15:36, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 87 to Arrow)
Contents
{87} Arrow
Arrow(xTG,x00,xSH,x00)
Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) shoots with a SEQ animation of x53, x54 or x55.
See Also: {11} UnitAnim ― {86} TempWeapon
Target's Unit ID : Byte (hex)
ID of the target specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
Shooter's Unit ID : Byte (hex)
ID of the shooter specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.