WaitForInstruction
Revision as of 05:11, 23 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction E5 to WaitForInstruction)
{E5} WaitForInstruction
WaitForInstruction(xIN,x00)
Wait for any given instruction type instance to complete before resuming.
See Also: {29} WaitWalk ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {F1} Wait
Instruction Type : Byte (hex)
- 0x01: {10} DisplayMessage / {51} ChangeDialog
- 0x04: {19} Camera
- 0x06: {1A} MapDarkness
- 0x07: {1B} MapLight
- 0x08: {2B} BlockEnd ?
- 0x0B: UnitSprAnim? / {11} UnitAnim
- 0x0C: {3E} ColorScreen
- 0x34: {58} LoadEVTCHR
- 0x36: {76} DarkScreen / {77} RemoveDarkScreen
- 0x38: {78} DisplayConditions
- 0x3D: {7D} ShowGraphic
- 0x41: {18} Effect
- 0x43: {92} InflictStatus
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.