05 Dmg (Weapon)
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[05] Redundant? - Appears to be formula 0x01 (dmg_(Weapon)) but without the elemental proc. isn't used, obviously, because any weapon can just not have an element and go through 0x01 just fine. - Talcall 00188c9c: 27bdffe8 addiu r29,r29,0xffe8 00188ca0: afbf0010 sw r31,0x0010(r29) 00188ca4: 0c06215a jal 0x00188568 Physical Evade Calculation 00188ca8: 00000000 nop 00188cac: 1440000d bne r2,r0,0x00188ce4 Branch if attack was evaded 00188cb0: 00000000 nop 00188cb4: 0c0616a7 jal 0x00185a9c Base XA Calculation 00188cb8: 00000000 nop 00188cbc: 0c0617e0 jal 0x00185f80 Charge Calculation 00188cc0: 00000000 nop 00188cc4: 0c0621a9 jal 0x001886a4 Physical Damage Calculation 00188cc8: 00000000 nop 00188ccc: 0c062130 jal 0x001884c0 Conditional Status Proc Roll (19%) 00188cd0: 00000000 nop 00188cd4: 14400003 bne r2,r0,0x00188ce4 If proc roll: 00188cd8: 00000000 nop 00188cdc: 0c061fad jal 0x00187eb4 Apply status (to action) - (Preserve hit status, evade type, hit %) 00188ce0: 00000000 nop 00188ce4: 8fbf0010 lw r31,0x0010(r29) 00188ce8: 27bd 0018 addiu r29,r29,0x0018 00188cec: 03e00008 jr r31 00188cf0: 00000000 nop