Animate Unit Distorts
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0008b234: 27bdffe8 addiu r29,r29,0xffe8 0008b238: afbf0010 sw r31,0x0010(r29) 0008b23c: 90830087 lbu r3,0x0087(r4) Load... erm... one byte above map level! 0008b240: 00000000 nop 0008b244: 1060000d beq r3,r0,0x0008b27c #Branch if 0 0008b248: 2c620012 sltiu r2,r3,0x0012 |set r2 = 1 if r3 < 0x12 0008b24c: 10400009 beq r2,r0,0x0008b274 $Branch if r3 > 0x12 0008b250: 00031080 sll r2,r3,0x02 |?? * 4 0008b254: 3c018009 lui r1,0x8009 | 0008b258: 00220821 addu r1,r1,r2 |pointer of some kind 0008b25c: 8c223da0 lw r2,0x3da0(r1) |Loads table for... locations 0008b260: 00000000 nop | 0008b264: 0040f809 jalr r2,r31 |jump and link to r2 0008b268: 00000000 nop | 0008b26c: 08022c9f j 0x0008b27c #jump to end of routine 0008b270: 00000000 nop | 0008b274: 0c011282 jal 0x00044a08 $00044a08 - 00044a30 0008b278: 34040017 ori r4,r0,0x0017 |r4 = 0x17 0008b27c: 8fbf0010 lw r31,0x0010(r29) # 0008b280: 27bd0018 addiu r29,r29,0x0018 0008b284: 03e00008 jr r31 0008b288: 00000000 nop