Static Free Space Allocation

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Revision as of 05:45, 28 August 2021 by Xifanie (talk | contribs) (Created page with "==BATTLE.BIN== Mem. Addr. ByteLn Description 0x80150284 0x0015 Unit Turn Counts (0-255 for each ENTD slot) 0x80150299 0x0001 Skip Standard Game Over Flag (ConditionalDefea...")
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BATTLE.BIN

Mem. Addr. ByteLn Description
0x80150284 0x0015 Unit Turn Counts (0-255 for each ENTD slot)
0x80150299 0x0001 Skip Standard Game Over Flag (ConditionalDefeat() Event Instruction)
0x8015029A 0x0001 Text Variable Increment (ResetTextIncrement()/PushTextVal()/PushTextVar() Event Instructions)
0x8015029B 0x0001 Event Sub Nest Count (DefineSub()/CallSub() Event Instructions)
0x8015029C 0x0002 ENTD Address Offset (LoadENTD() Event Instruction)
0x8015029E 0x0002 Unused
0x801502A0 0x0010 Event Sub Return Addresses
0x801502B0 0x0004 128-255 Maps Table Pointer