Animation 11

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Revision as of 11:53, 2 October 2021 by Talcall (talk | contribs) (Created page with " 000a6bcf: 1102 LoadFrameWait(11,02) 000a6bd1: 1108 LoadFrameWait(11,08) 000a6bd3: 1202 LoadFrameWait(12,02) 000a6bd5: 1204 LoadFrameWait(12,04) 000a6bd7: 190a LoadFrameWa...")
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000a6bcf: 1102 LoadFrameWait(11,02)
000a6bd1: 1108 LoadFrameWait(11,08)
000a6bd3: 1202 LoadFrameWait(12,02)
000a6bd5: 1204 LoadFrameWait(12,04)
000a6bd7: 190a LoadFrameWait(19,0a)
000a6bd9: fff2020b QueueSpriteAnim(02,0b)		#queues effect animation b
000a6bdd: 1b02 LoadFrameWait(1b,02)
000a6bdf: 2002 LoadFrameWait(20,02)
000a6be1: 2102 LoadFrameWait(21,02)
000a6be3: 1a0c LoadFrameWait(1a,0c)
000a6be5: 1a02 LoadFrameWait(1a,02)
000a6be7: ffd6fe WeaponSheatheCheck2(-2)		#repeats until damage is gone
000a6bea: 1a04 LoadFrameWait(1a,04)
000a6bec: fffe EndAnimation()